example 1: let's look at how we tell the computer to make basic shapes. we're trying to replicate some of the design elements from the anti-eviction mapping project's oral history map.
example 2: let's try to add an interface element called a tooltip. this example lets us learn about mouseX and mouseY and if/else logic.
example 3: this example shows how mouseX and mouseY and if/else logic can be used in a different way.
it's a piece by artist purin phanichphant.
example 4: this example lets us use assignment statements to create an animation.
this is from the p5.js animation example.